AI Insights · Timothy · October 2023
Top 5 Pokemon Collector Games on iOS in South America Q3 2023
Discover the performance of the top 5 Pokemon collector games on iOS in South America during the third quarter of 2023, including weekly trends in downloads, revenue, and active users.
The third quarter of 2023 saw interesting trends among the top 5 Pokemon collector games on iOS in South America. Here's a detailed look at their performance in terms of weekly downloads, revenue, and active users.
Pokémon GO
Niantic's Pokémon GO displayed impressive revenue growth, peaking at $156K in the week of August 21. Downloads reached a high of 23K in the week of August 28, while active users surged to 593K during the same period. However, by the end of September, both downloads and active users saw a decline, ending the quarter with 16K downloads and 508K active users.
Pokémon Sleep
Released by The Pokemon Company, Pokémon Sleep had a varied performance. The game saw its highest revenue of $2.2K in the week of July 31. Downloads were strongest at launch, with 26K in the week of July 17, but tapered off to 814 by the end of September. Active users also saw a decline from a peak of 22K in late July to 7K by the quarter's end.
Pokémon UNITE
Pokémon UNITE experienced a notable revenue increase in mid-July, peaking at $15.5K. Downloads were relatively stable, with a peak of 6.7K in late July, before dropping to around 4.2K by the end of September. Active users fluctuated, reaching a high of 57.9K in mid-July and ending the quarter at 43.7K.
Monster Hunter Now
Niantic's Monster Hunter Now launched in September and quickly gained traction. The game earned $1.5K in its second week. Downloads were initially high at 18K but dropped to 2.8K by the end of the month. Active users showed a slight decline from 12K at launch to 10.7K by the end of September.
Pokémon TCG Live
Pokémon TCG Live saw consistent downloads, peaking at 2.5K in the week of August 21. Active users followed a similar pattern, reaching a high of 9.5K during the same week and ending the quarter at 8.6K. The game did not generate any revenue throughout the quarter.
For more detailed insights and data, visit Sensor Tower.